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Skill InformationEdit

Craft allows a character to create items using materials. Using a work surface can increase the chances of success. When crafting an item you may add half of a Knowledge skill to increase your chances of success. Below is a list of craftable items a character could create.

Legend:

Item Name

(Knowledge Type)[Material Cost / Difficulty Check] misc info

Description

GadgetsEdit

Battery Connection

(Computers) [4 / 12] 0.1 lb

An electronic device that allows a battery to be hooked up to a device. Sensitive to water.

Detonator

(Computers) [8 / 15] 0.1 lb

An electronic detonator with a 5m cord that can be attached to other creations. Sensitive to water. +1 material per additional 5m.

Lightball / Lightcube

(Computers) [8 + Battery / 15] 0.5 lb

A clear hard plastic ball/cube. Illuminates an area 10 feet in radius.

Switch

(Mechanical) [5 / 12] 0.1 lb

A mechanical switch that can be attached to other creations.

Timer (Analog)

(Mechanical) [7 / 15] 0.1 lb

A mechanical timer that can be attached to other creations. Sensitive to movement.

Timer (Electronic)

(Computers) [9 / 18] 0.1 lb

An electronic timer that can be attached to other creations. Sensitive to water.

Wireless Signal Sender

(Computers) [10 / 20] 0.1 lb *Must have Knowledge(Computers)

An electric device that can be attached to other creations. Can send wireless signals to a receiver up to 50 yards away. Sensitive to water.

Wireless Signal Receiver

(Computers) [10 / 20] 0.1 lb *Must have Knowledge(Computers)

An electronic device that can be attached to other creations. Takes signals from a wireless receiver. Sensitive to water.

Melee ItemsEdit

Knife

(Mechanical) [7 / 7] 1d4+Str Piercing Damage, Crit on 19 or 20, 1lb

A small knife.

Ranged ItemsEdit

Basic Bow

(Firearms) [15 / 12] 1d6+Dex Piercing Damage, Lethal, 90ft range, 3 lb

A basic bow made out of a wooden material.

Bola (1)

(Science) [5 / 10] 1 lb, 30 ft range.

A 3 weight bola used to disable enemies. Escape Artist (13) to break free or Strength Check (20)

Slingshot

(Firearms) [10 / 7] 1d3+Dex Ballistic Damage, Non-Lethal, 50ft range, 1 lb

A basic slingshot made out of wood and rubber.

AmmoEdit

Arrow (Basic) x5

(Mechanical) [5 / 5] 0.1 lb ea

Used with a bow. Causes Lethal Damage.

Bolt (Basic) x5

(Mechanical) [6 / 6] 0.2 lb ea

Used with a crossbow. Causes Lethal Damage.

Pellet (Plastic) x10

(Mechanical) [2 / 10] 0.1 lb ea

Plastic pellets, approx. 1 cm in diameter.

Pellet (Metal) x10

(Mechanical) [4 / 11] Lethal, 0.1 lb ea

Metal pellets, approx. 1 cm in diameter.

ExplosivesEdit

Concussive

(Firearms or Mechanical) [10 / 15] 2d6 Damage, 10 Reflex , Non-Lethal, 1 lb

Creates a bomb which uses concussive force as an explosion. Targets within the blast radius take full damage. Targets within double the blast radius but not in the blast radius take half damage. By default the explosion has a blast radius of 10 feet. The explosion radius can be increased by 1 foot for 3 additional material each.

Shrapnel

(Firearms or Mechanical) [12 / 15] 3d8 Damage, 15 Reflex , Lethal, 1 lb

Creates a bomb which uses concussive force to release shrapnel as an explosion. Targets within the blast radius take full damage. By default the explosion has a blast radius of 15 feet. The explosion radius can be increased by 1 foot for 2 additional material each.

Smoke

(Firearms or Mechanical) [10 / 15] 1lb

Creates a bomb which emits smoke into an area. Upon creation declare if this will be a smoke explosion or a constant smoke source. A smoke explosion will instantly fill an area 15 feet in radius with thick smoke. A constant smoke source will emit a constant source of smoke for up to 3 minutes. Smoke is sensitive to wind.

  • You may add any type of aerosol or liquid substance to the smoke at the cost of one container of said substance in addition to raising the difficulty by 3 points.

Misc ItemsEdit

Flask

(Science) [4 / 10] 0.1 lb

A Flask with a stopper used to hold large amounts of liquid.

Net

(Mechanical) [5 / 10] 1 lb

A 20 foot wide net. Can be thrown up to 30 feet. Dex check when throwing. If below 7, the net is tangled in the air.

Vial

(Science) [3 / 10] 0.1 lb

A vial with a stopper used to hold small amounts of liquid.

Flask/Vial ItemsEdit

Mild Acid

(Science) [5 + Flask, 13] *Must have Knowledge(Science), 0.4 lb

Splashes a 5 foot area around the target. Causes 1d4 damage on hit and 1d3 damage for 3 turns.

Weak Anesthetic

(Medicine) [5 + Vial, 13] *Must have Knowledge(Medicine), 0.2 lb

When injested, makes a target very drowsy.

Weak Sedative

(Medicine) [5 + Vial, 17] *Must have Knowledge(Medicine), 0.2 lb

When injested or injected, makes a target fall asleep in 6d10 seconds. The target falls asleep for 1d10+5 minutes.

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